vineri, 19 aprilie 2013

Imperia Online Military Basics

Imperia Online is a browser based massively multiplayer online medieval real-time war simulation game. It takes you into a world that exists right before the age of gunpowder.

This is the world of the sharp blade, the long bow and the war horse. A time of political intrigues, huge medieval field battles, Fortress sieges with catapults and trebuchets, heavy knights wiping entire armies, striking in flank, pillages upon the civil population, thousands of soldiers dying in one battle. A time of legendary war lords, crushing rich and economically advanced kingdoms. A time of powerful alliances, fighting each other for total domination. You play against real people – others like you! Welcome to a medieval world way beyond your wildest dreams!

The game offers:
No installation required
Free registration
Ability to socialize and compete with thousands of real players
Totally realistic economic and war model
Development, based on everyday decisions
Build your Empire and dominate over your enemies Now!



Let’s see what else do you all need to know in order to become one of the most feared Warlords in the game.

Army Training

To train an army unit you need to have free villagers and resources.
- No matter how many soldiers are ordered at once, they are all going to get ready at the same time.
- After the army units are trained they remain unmobilized for 72 hours. During that period you can mobilize them whenever you want.
- Unmobilized soldiers will not fight, nor can be destroyed. They also are not seen by the enemy's spies.

Global Moral

The fighting spirit of your army. When on a mission, this is the morale the army will fight with. There are several things that are very important about the morale:
- Global Moral depends on the overall behavior of the player.
- Morale, as a basic value, is 100.
- If a player attacks players which are not in the allowed coefficient of 2, his morale drops, because he doesn't fight equals.
- For every 0.1 difference in the coefficient (that is over x2) the morale of the army suffers 3 points loss.
- Upon returning home, your army will restore its normal morale value.

The Battle Process

Your troops have arrived at their destination. It’s time for a fight! What is happening in the very second, before you receive the battle report? Well, the system calculates the battle. Here are the basic processes that occur during that very second.

1. Battle is starting
- The two armies start the fight with their Global Morale values. (100 against 100)
- Each round the morale drops due to the fatigue, damage, losses, etc.
- When your army inflicts more damage than the opponents your morale raises and the enemy's drops.
- After passing the 50 points of the morale, there is a chance for your army to flee with the respective percentage - If an army flees from the battlefield, it automatically loses 50% if it's remaining troops. The rest of the army returns to the province they were sent to mission from.
- If an attacker loses the Siege battle, all siege weapons are lost.

2. Retreat
- Field army can be ordered to retreat from the battlefield in organized order, before a field battle starts.
- If the province is attacked with Fortress Siege attack, the army WILL fight, regardless of the order given.
- The retreat option works only when the attack is Pillaging or Field battle.

3. Terrain of battle
Different terrains give different bonuses to the troops during a battle. Refer to the Terrain section for bonuses.

4. Battle chronology in a province
There are two types of battles for each province.
- Field Battle (presumably your opponent has an army outside his Fortress)
- Fortress Siege (presumably you won the field battle)
- If there is no field army, you go directly to Fortress Siege

5. Pillage and Fortress siege
- Only one province can be pillaged and/or sieged during a campaign.
- Sieging converts all the resources of your opponent into gold. The gold is then added to your treasury when your troops return home.
- Pillaging can be performed on a province. It means a certain amount of the province's population disappears (because it is killed or sold into slavery).
- Pillaging always brings gold because it is always successful, but Honor drops, because genocide and crimes against humanity are performed.
- Pillaging destroys up to 20% of the province's population. After that the province cannot be pillaged for the next 168 hours.
- If there is a defending field army, it has to be destroyed in order for the Pillage to be performed.

Attacks

There are two types of battles in IO:
- Field battle
- Fortress siege.
No matter if the troops are ordered to siege, pillage or go to a field attack they will face one of these battles or several of them during their mission.

1. Field Battle Attack This attack sends the troops to fight only with the opponent's field army, without sieging the Fortress or pillaging.

2. Pillage Attack
Troops engage the opponent's civil population.
- If a field army exists, the soldiers have to deal with it and then to pillage.
- Each successful pillage is punished with -4 Honor.
- For every villager killed 5 gold is awarded.
- The defending army is allowed to retreat if the option is turned on.

3. Fortress Siege Attack
Troops have to overcome the enemy Fortress.
- If there is a field army, they have to destroy it and then attack the Fortress walls.
- The defending army is NOT allowed to retreat if the option is turned on.

Movement And Battle Mechanics

- Extremely realistic gameplay engine.
- All the mechanics, battle structures and rules of engagement are consulted with military specialists, teaching military sciences in academies.
- Ground braking and sophisticated battle system.

Espionage

The espionage system in the game is divided into two sections: Espionage and Counter-espionage. When the Espionage screen is displayed all the player's provinces will be shown. The ones that are colored in red are walled provinces (by four other provinces), and therefore the army will fight with -20 morale if sent to attack there.

The two ways you can spy on your neighbors are:
1. Rumors
2. Spying
The spy gives the most reliable information and the rumors - most uncertain.

Honor

This is the statistic that shows how each player conducts his affairs whether he/she fights equal battles, fights civilized wars and etc.

Actions that can generate negative Honor:
- Attacking an enemy that is out of the allowed coefficient. (x2)
- 0.1-1 coefficient out of the allowed one(total of x3 the points), the attacker loses 2 points per 0.1 difference, the most loss is 20 points if the difference is x3.
- For recalled army before a battle (so it is avoided)
- For Pillaging a province (for conducting total war)
- For attacking an ally

Actions that can generate positive Honor:
- Winning a field battle
- Winning a siege battle regardless on which side (defender or attacker)
- For every 1000 men killed in battle, the winner earns 1 more point of Honor which is added to the ones above. The battle must still meet the requirements for honor.

Capitulation The capitulation allows you to defend yourself from a player for a certain amount of time. During this period nether you or him can not attack the other. Capitulation lasts between 42 and 168 hours, depending on the realm version you play.



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